- Firestarters are the shaman-led ideological faction serving Khan's united gangs
- Odegon, a former actress turned witch, leads the faction as Khan's adviser
- Exclusive rewards include spiked wheels, a special cabin, a shotgun, and a harpoon
- Master visits let you trade resources and salvage for rare decor and parts
- Craft blueprints are released in waves, so plan your resource stockpile early
Firestarters Faction Overview
The Firestarters guide starts with understanding who these mysterious shamans really are. When Khan began uniting numerous gangs across the Wastes, he faced an acute problem of ideological accord. His solution was both clever and ancient: people have always needed witches, wizards, and psychics—guides between the worlds capable of lifting the veil of mystery. After the catastrophe, people needed them even more.
Khan seized the opportunity and held personal meetings with these figures, making attractive offers. A certain caste formed, charged with the ideological persuasion of the masses. That is the origin story of the Firestarters faction.
Video Highlights:
- Official developer breakdown of the Firestarters' origin
- Odegon's backstory as an actress who became a witch
- Preview of upcoming faction parts, including a harpoon
- Community craft reviews with improvement advice
In just a few years, the number of shamans grew significantly. Nearly every squad now carries at least one portable tent, mortar, pothole, or crystal ball for contacting supernatural forces. Whether the shamans actually possess supernatural powers remains unknown—but they definitely know how to present themselves. The gang's core consists of former actors, musicians, and swindlers of remarkable appearance and unprecedented charisma.
| Faction Element | Description | Notes |
|---|---|---|
| Ideology | Mysticism, rituals, spiritual guidance | Public-facing performance |
| Core members | Actors, musicians, charismatic swindlers | Recruited by Khan personally |
| Security | Elite escort squads around wizard rides | Standard protection detail |
| Leadership | Odegon, advised by Khan | Constantly on the move |
Every Firestarters build benefits from ritual-themed decor: skulls, tents, mortars, and crystal balls reinforce the faction identity and make your ride instantly recognizable in the Wastes.
Odegon: The Witch Behind the Faction
No Firestarters guide is complete without Odegon, the dame who leads the faction. To survive in the new world, this elderly actress transformed herself into a witch. During the first years after the catastrophe, she survived entirely on her own—building a log cabin on stilts surrounded by a fence of skulls. She performed rituals there, even made sacrifices. It was a terrifying place: even the most fierce raiders kept away.
Then Khan came to her. On his own. Unarmed. And they left the cabin together. Since then, the witch became his adviser on ideological issues. She moved to the quarters but prefers traveling around the Wastes.
Some say Odegon's former allies consider her decision treachery, and she is constantly moving to escape pursuit. Whether or not magic is involved, nobody wants to mess with the witch—largely because Khan is personally concerned with her fate.
| Odegon Fact | Detail |
|---|---|
| Former life | Elderly actress |
| Survival method | Rituals, sacrifices, fearsome reputation |
| Current role | Khan's ideological adviser |
| Threats | Pursuit by former allies |
| Protection | Khan's personal interest in her safety |
Exclusive Parts & Master Visits
The Firestarters Masters periodically visit the Wastes, granting access to special details and decor elements in exchange for important salvage and resources. These visits are your window into the faction's exclusive hardware.
Spiked Wheels
- Menacing appearance
- Frontal protection
- Iconic Firestarters look
Special Cabin
- Unique faction design
- Pairs with ritual decor
- Centrepiece for themed builds
Harpoon & Shotgun
- Long-awaited harpoon
- New shotgun option
- Fresh tactical possibilities
Note that basic Firestarters blueprints roll out in waves. At launch, you cannot yet craft new rides or remake current classics with these parts—more recipes arrive in later updates, so stockpile resources now.
Masters trade parts for important salvage and resources. Focus your farming runs on high-value salvage types so you can trade immediately when a Master appears.
| Reward Category | Examples | How to Obtain |
|---|---|---|
| Wheels | Spiked wheels | Trade with visiting Master |
| Cabin | Special faction cabin | Trade with visiting Master |
| Weapons | Shotgun, harpoon | Trade with visiting Master |
| Decor | Ritual-themed elements | Trade with visiting Master |
| Blueprints | Basic works | Released in later updates |
Step-by-Step: Getting Started with Firestarters
Follow this sequence to build your reputation and unlock the faction's best gear.
Learn the Lore
Understand the faction's identity: mysticism, theater, and charisma. This informs your build themes and decor choices from day one.
Stockpile Salvage
Run farming missions and collect important salvage and resources. Masters only appear briefly, so arrive ready to trade.
Trade with the Master
When a Firestarters Master visits the Wastes, exchange resources for spiked wheels, the special cabin, weapons, and decor.
Build Your First Shaman Ride
Apply ritual decor and themed parts. Keep builds symmetric with a clear gravity center—they are easier to balance and upgrade.
Watch for Blueprint Waves
New crafting recipes arrive over time. Check back each update to craft and remodel with Firestarters parts.
Community reviews consistently reward simple geometry and symmetry relative to the central axis. A ride with an explicit gravity center is far easier to improve and balance as you add parts.
Craft Lessons from the Garage
The developer showcase reviewed community builds with lessons that apply directly to Firestarters engineering.
| Build | Strengths | Weaknesses | Rating |
|---|---|---|---|
| HOVER_NAGIB | Symmetric design, fast, cheap parts | Hard to maneuver, weapons shake the frame, weak generator | 3/5 |
| Mad Baggy | Unusual missile setup, harvester ambush play | No mid-range guns, radars easily shot off | 3/5 |
Key takeaways from these reviews:
- Cover soft spots. A spiked bumper helps up front, but a light generator is easy to knock down—armor it.
- Match weapon ranges. Long-range missiles plus a close-range harvester leaves a dangerous mid-range gap.
- Plan energy budget. Mad Baggy's ideal machine gun slot was unusable because energy was already spent—budget energy before committing weapons.
- Upgrade paths. Autoguns, lasers, or plasma emitters were recommended upgrades over fixed Avengers on hover builds.
Hovercraft share common defects: you must get used to maneuvering, turns are tight, and fixed weapons force you to rotate the whole body. Fight light rides; scamper from heavy ones.
Firestarters Progression Goals:
- Stockpile high-value salvage before the Master arrives
- Trade for spiked wheels and the special cabin
- Build a symmetric shaman-themed ride
- Armor your generator and soft spots
- Watch each update for new crafting blueprints
FAQ
Q: Who leads the Firestarters faction?
A dame called Odegon leads the Firestarters. A former elderly actress, she survived alone after the catastrophe as a feared witch before Khan personally recruited her as his ideological adviser.
Q: How do I get Firestarters parts in this Firestarters guide's timeframe?
Trade with the visiting Firestarters Master, who exchanges special details and decor for important salvage and resources. Some parts, including spiked wheels, a special cabin, a shotgun, and a harpoon, become available through these visits.
Q: Can I craft new rides with Firestarters parts right away?
Not initially. Basic Firestarters blueprints are released in waves, so early on you can neither craft new rides nor remake current classics. More recipes arrive in later updates.
Q: Do the shamans actually have supernatural powers?
No one knows for sure. The faction's core consists of former actors, musicians, and charismatic swindlers—so their power likely comes from presentation and persuasion rather than magic.